
Once it’s running, you select the game’s executable file which then gives you the option of editing some important variables, such as the number of lives, or any other modifiable parameter. In order to use it correctly, you have to run it before launching the video game and leave it running in the background. PS: If the address would change if I changed party members or weapons then I'll leave this one be, but I'd love to be able to have this cheat converted for the final table.Cheat Engine is an open-source tool whose sole purpose is to help you use tricks and cheats on your favorite video games, therefore allowing you to manipulate and change all sorts of parameters on them. Here's the code in question (I don't remember the author of the code if someone could tell me I'd love to credit them.) I think there may be a step I'm missing and I'd love any advice anyone may have.

So I tried the method again and once I got the address list down to a reasonable number I began looking through the address list using the cheat code's address line for reference but couldn't find the address. The problem comes in where I have no clue how to identify what the value type is.

The cheat in question is a cheat that maxes out weapon exp (not attributes) I tried searching for the addresses via "scan with unknown initial value" (because it's a meter not a number) then "scan with increased value" after one battle to try and narrow it down, then "Scan unchanged value" after that before getting into another battle to weed out the address values at passively change while the game is idle, then scan increased value after another battle rinse and repeat.

Is it possible to convert the address line in a PCSX2 cheat code to an address in Cheat Engine? And if so would it have the same effect if I changed the value? I would use the pnach system but I like having more control over stuff, and I'm trying to build a more comprehensive cheat table for future players of Rogue Galaxy (NTSC version).
